Download The Making of Prince of Persia: Journals 1985 - 1993, by Jordan Mechner
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The Making of Prince of Persia: Journals 1985 - 1993, by Jordan Mechner
Download The Making of Prince of Persia: Journals 1985 - 1993, by Jordan Mechner
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Produktinformation
Taschenbuch: 330 Seiten
Verlag: Createspace Independent Publishing Platform (22. Dezember 2011)
Sprache: Englisch
ISBN-10: 1468093657
ISBN-13: 978-1468093650
Größe und/oder Gewicht:
13,3 x 1,9 x 20,3 cm
Durchschnittliche Kundenbewertung:
4.6 von 5 Sternen
3 Kundenrezensionen
Amazon Bestseller-Rang:
Nr. 78.435 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Das Buch ist toll zu lesen; im Tagebuch-Stil wird die Entwicklung von Prince of Persia und auch die Planungsphase von Prince of Persia 2 beschrieben. Die paar letzten Kapitel verlaufen sich etwas, und es wird mehr zum Tagebuch, als zum Developer-/Designer-Logbuch (es geht dann nicht mehr wirklich um Prince of Persia). Trotzdem würde ich das Buch für alle, die sich für das "Rundherum" in der Spieleentwicklung (aus der Sicht der späten 1980er/frühen 1990er-Jahren) interessieren, weiterempfehlen.
Is what it is - an unedited piece of logs, scribed unregularly and about varying subjects. Still very capturing, you feel the suspense and despair of the author going through hard decisions and a crunchy-creative process.My objectiveness is ruined by having also read Masters of Doom, which is so well narrated.
Jordan Mechner erzählt in "Making of Prince of Persia" von seinem Leben und seiner Arbeit an Prince of Persia in der Form von Tagebucheinträgen im Zeitraum von 1985 bis 1993 und der Veröffentlichung von Prince of Persia 2.In den (englischsprachigen) Tagebucheinträgen lernt man vom Entwicklungsprozess des Spiels, der Euphorie und Verzweiflung während der langen Arbeitswochen sowie der Versuche Mechners ein Drehbuchautor zu werden. Später, nach Veröffentlichung des ersten Spiels, von den zuerst enttäuschenden Verkaufszahlen und den Versuchen den Vertrieb davon zu überzeugen das Spiel besser zu bewerben und Versionen für andere Plattformen zu entwickeln. Im letzten Teil beginnt Mechner in Paris zu leben und erzählt von seinem Leben dort, der gleichzeitigen Arbeit als kreativer Direktor an Prince of Persia 2 und dem Gefühl von Leuten als Erschaffer des Spiels erkannt zu werden.Das Buch ist kein Making-of im engeren Sinne - die Einträge im Tagebuch erzählen vom Leben Mechners und zeigen seine Emotionen und sein Leben. Die Erschaffung von Prince of Persia war in dieser Periode einfach ein großer Teil davon.Ich habe die Lektüre sehr genossen und empfehle dieses Buch denen, die z.B. auch Steven Levy's "Hackers" mochten. Wer sich nicht sicher ist, kann auf der Webseite des Autors die ersten 40 Seiten herunterladen oder alle alten Tagebucheinträge in Blogform lesen. Dort kann man das Buch auch im DRM-freien PDF-Format kaufen, wenn man wie ich (noch) keine Kindle besitzt.
I hope the enjoyment of reading the book makes me twice as productive at coding tomorrow. This is an awesome book. I like reading books based on journals and even more so when it s by a game industry titan like Mechner. I've also read the Karateka book and I spent countless hours back when I was a kid playing and beating the game on an Atari computer that I bought making $35/week working 7 days a week on a chicken farm. That is while I wasn't shooting womp rats with my mark2. Lol. Just kidding but the farm did have some quite robust wharf rats back in those days. I didn't play POP as much as Karateka but always liked the story line.
I enjoy 'documentary-style' books on old software applications and development teams (for example, Masters of Doom by David Kushner), but was a little hesitant at purchasing this book, since it seemed to be more-or-less a journal of Prince of Persia's author, Jordan Mechner (spoiler alert: it is).Reading through the book, it had some low points, to be sure, and could've been edited to take out a little bit of the rawness... but in some ways, those parts made the book feel more authentic, like 'inclusions' in a diamond. I loved playing both Prince of Persia and Prince of Persia 2 on my family's old Macintosh, and the book goes into great detail on the trials and tribulations Mechner himself went through in building the game, getting it on IBM, working on contracts and deals for ports to other platforms, etc.While I'm not a huge fan of the more modern PoP titles and movie franchise, the original games were so good, especially considering the limitations of the early 90's desktop computers. This book recaptured some of the moments of adrenaline I had when playing the game, and was also an interesting look into the video game industry in the 90s.It's also pretty awesome that you can go look at the original Prince of Persia source code (if you're a programmer, especially doing games, it's neat to see how barebones the actual code was in the 90s!).I would recommend this book to anyone doing freelance or small team programming, especially in games, and also anyone who grew up playing the Prince of Persia games and having a bit of a shudder on hearing the 'sha-clunk!' of the spikes raising up through the floor!
It's been awhile since I read a book that I liked so much.Prince of Persia was a game I grew up with, like many people out there. And Jordan's name recently popped up in the press again when he found the Prince of Persia source code and was able to extract it from the vintage discs. Perhaps the perfect time to jump into his memoirs.This really is an amazing recount of Jordan's life during this period of time, as well as how this game came to be. You don't often get a behind-the-scenes tour like this one, let alone years later. Reading this happened at a good time for me personally, as I had just moved to San Francisco. So reading about a person living here, but years prior, it became pretty surreal. And theirs a huge nostalgic power surrounding prince of persia in general for me. So please, factor the bias into my fantastic review. But, in all honesty, these memoirs are extremely well-written. The story has a way of sucking you in. After reading it, you feel like you experienced it yourself, or could at least make a moderately accurate made-for-tv movie detailing the events. It's worth the money, it's worth your time. I'd recommend it to gamers and non-gamers alike. It's just a solid piece of literature, and it applies to a wide audience, I can't imagine someone reading this and not enjoying it.
I remember very well those countless hours I spent playing Prince & Prince 2. I played it on various PCs I had access to back then, 20 years ago. I played it slow and I played it fast, in black&white (monochrome), and in color, with a beeper, and a soundcard. Before I had a soundcard, I made myself a Covox, soldering a bunch of resistors together, and Prince was the very first game I tested my poor-man digital sound interface against. It was mind-blowing when I first heard the game samples. In the next few months I went as far as ripping then the samples out of the game and writing a few songs myself featuring voices from the game. In brief, Prince left quite a mark and it's really unforgettable - it brought me & my friends so much happiness and joy. So I was really thrilled to read through this book and know how the game was actually done. It's unbelievable by modern standards! I was always amazed by how games were written single handedly back then, but I still couldn't believe what I just read now. Aside from extremely interesting descriptions of the development and product management process, the book is full of invaluable insights about the life of a programmer, and the internals of a game publisher. It brought back all those memories from 20-25 years ago when I was a kid hacking around, "cracking" nearly all the games I had for "infinite lives". I "fixed" all the games I had, myself (so that I could play them till the very end), but Prince. To the best of my recollection, I used to play Prince without cheating :) It also reminded me of how I dreamed of writing games myself (and I actually wrote some very bad ones!) only to discover I don't really have neither talent for that, nor stamina. I'm currently involved in a software company, and I have certain relation to project & product management, and seeing how our guys code, I can really appreciate the confessions of this diary. Huge kudos to Jordan for publishing it. I had this thought so many times through this book - it would have been extremely sad if Jordan didn't have enough strength and tenacity to finish the game back then! I was almost like "Please please finish it, dude! We really need it!" all the way through the chapters :) Again, it's still unbelievable after so many years how really groundbreaking the game became.
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